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POKER
TIPS When to "Check and Call"
All respected poker theorists recommend a tight-aggressive
style. "Tight-aggressive" means two things:
First, you are selective about the hands you play
(in other words, play "tight"). Second,
when you play a hand -- be aggressive. In poker, aggression
is manifested in betting and raising, not only when
you actually do hold a strong hand, but even when
you might not have the best hand at the moment.
Tight-aggressive poker is based on the premise that
since you play few hands, most (observant) opponents
will give you credit for having a strong hand when
you bet or raise, and may throw their hand away. Occasionally,
they might even throw away a superior hand. The tight-aggressive
style can be summarized by the following guidance
-- either raise or fold. Almost never call. If you
can justify calling a bet, you might as well put in
a raise. Most winning players fit into the tight-aggressive
category (although there are "loose-aggressive"
players who are successful because they practice good
game selection).
The opposite of playing tight-aggressive is the
"loose-passive" approach. Loose-passive
players are no match for tight-aggressive-players.
The action most commonly associated with loose-passive
play is checking and calling. For this reason, loose-passive
players are also known as "calling stations."
Checking and calling is generally not a strategy associated
with winning poker. In fact, checking and calling
contradicts the instincts within all good players
to seize control of the table and put their opponents
on the defensive. However, if executed selectively
- checking and calling can be a winning poker strategy.
So, when is it advisable to check and call? It varies
by game. Omaha high-low, for instance, is a game where
checking and calling is fairly routine. Since all
winning Omaha players are strict about their starting-hand
requirements and post-flop play is always dictated
by pot odds, the overly-aggressive style of play normally
associated with strong hold'em players rarely produces
any tangible benefit in an Omaha game. On the contrary,
checking and calling is a common practice - even amongst
the best players. The question then becomes -- when
is it advisable to check an call in a (limit) hold'em
game? Since so much depends on your table image and
the quality of your opponents, conditions will vary.
But, here are some general guidelines which assume
you are the first to act:
When to Check and Call
Against overly-aggressive players - When checked
to, overly-aggressive players and maniacs tend to
bet indiscriminately. They usually bluff their money
away. Why bet into a maniac when your opponent will
do the betting for you? If you bet out, the maniac
may give you credit for a hand and fold (which costs
you money on later rounds, if you have a hand).
On a draw with sufficient pot-odds in a multi-way
pot - This commonly occurs when you are in early position
with either a straight or flush draw. If there are
three or more players still to act behind you, a bet
is unlikely to win the pot. You might even get raised.
You want to see the next card (or two) as cheaply
as possible, although if you can get down to a single
opponent, you may have an opportunity to semi-bluff
on the turn, or bluff on the river (if the flush fails).
However, if three or more players remain in the pot,
checking and calling is usually the best strategy.
On a draw with sufficient implied odds - This means
the amount of money does not justify a call at the
present time, but you are reasonably sure you will
make enough money on later betting rounds if you successfully
make your hand.
Playing against an opponent you've either dominated
or intimidated in the past - There are times when
you can be reasonably certain an opponent will fold
assuming he/she can be persuaded you have a superior
hand. This is particularly true when you have a hand
of modest strength and are out of position. A check
and call on the flop is likely get a free card on
turn, since your call might make the player reluctant
to bet out again a second time. You not only occasionally
get to see cards for free, but your opponent's fear
might provide a bluffing opportunity if a scare card
comes on board.
Slowplaying a big hand - If you flop a monster hand,
you probably want as many players and as much money
in the pot as possible. You certainly don't want to
tip-off the strength of your hand to your opponents.
Most players that flop a set, the nut flush, or a
straight will wait until the turn to check-raise.
However, there is a strong counter-argument for betting
out with a strong hand and hoping to get raised and
so as to trap multiple players in the pot for additional
bets. The debate continues about the wisdom of slowplaying
big hands.
In low-limit games - It's usually advisable to check
and call if you have a hand of uncertainty (and are
up against a very poor player who might be capable
of holding anything). An example would be a hand like
A-Q and the flop comes K-Q 2. First to act in a head-up
situation, it's usually best to just check and call.
Folding with second-pair might be too tight a play
and check-raising is far too risky, since the player
might have a better hand.
Since the preponderance of "ram and jam"
hold'em games might have antiquated many of the precepts
of tight-aggressive play, these guidelines just begin
to scratch the surface. Indeed, there are a multitude
of situations in hold'em when checking and calling
is a profitable strategy. Knowing precisely which
circumstances warrant a check and call -- instead
of a bet or raise -- is one of the fundamentals of
winning poker.
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